![]() ![]() That door has four triangles on it, and I’ve found three. Your companion is not a grating buzzkill, but merely a helpful assistant and a presence that both mitigates and amplifies the game’s sense of loneliness.Īny hints about what to do next come from fanatical attentiveness to what’s around you. You’re accompanied by a sort of robot fairy, but it’s not a chaperone, just a diegetic way of telling you that you can frob a nearby switch, say. Without expositioning about any of the underlying lore, Hyper Light Drifter conveys a sense that you’re respected and feared, potent but never elevated or accepted, necessary but unwelcome- sort of like a witcher, but singleminded, stoic, and resolutely silent. You explore the four regions that jut out north, south, east, and west of a conspicuously peaceful (but not altogether welcoming) little town, and you’re dogged all the while by a persistent, monstrous illness. You’re some manner of warrior wandering in the aftermath of a great cataclysm, the landscape littered with dead titans and fallen to chaos among feuding factions. The eerily ravishing sensory overload of the opening cutscene lays out the basics. When I spoke the Alx Preston, the game’s leading creative voice, we bonded over the bile we both bear toward Skyward Sword-a sentiment that he has since reiterated elsewhere-and he expressed his commitment to crafting just the opposite sort of adventure. There’s no instructional text beyond some initial button prompts, no verbal item or ability descriptions, no exposition about who you are or what you’re doing in the ravaged and vividly colored world you’re exploring. When NPCs offer some flavor on their own pasts or the locales you’re exploring, they do so in images, comic panels in place of dialogue. If you’re after those elements, so core to the appeal of the very first Zelda and so rarely captured in the series thereafter, then Hyper Light Drifter has you covered.īut honestly, then thing that thrills me the most is that Hyper Light Drifter does its work wordlessly. Hyper Light Drifter is in many ways the Zelda game that I’ve been wanting Nintendo to make for years-and I could say that’s because of the rich, exacting combat, or the distinct environments rightly packed with secrets, and that would be true.
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