When a build item has a resource type of All the AI will use Slush first.AI will not build a mass convertor until it has enough energy to convert.AI will not build research stations if it already has everything researched.AI should react better to an enemy having nukes.Factory upgrades now have a threat value.AI will build factory shield upgrades more often, not just when the enemy has air.You can now select which AI type you would like to play against from the dropdown in the game lobby (random is still an option).The AI's Nuke Launcher will now check for pathability before firing.The AI's NUC will now check for pathability before firing units.The AI's air units will wait longer before re-evaluating which target to attack.If the closest enemy to the AI is a lot weaker than the other enemies the AI will focus on the weak enemy.The AI should send a more appropriate number of units based on enemy threat.The AI will react to enemy TML, artillery, or Experimentals by building more shields and placing them closer together.Platoons will try to only attack areas where they think they can do enough damage before dying.The AI will add a small amount of threat to all enemy start locations so it knows where to find them.If Research is disabled the AI will not build research facilities.The Naval AI will not build more than 3 subs unless the enemy has Naval. ![]() Added AI response to make a land AI get land unit AA upgrades if the enemy has air units. ![]()
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